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Old Jun 21, 2005, 04:43 AM // 04:43   #1
Frost Gate Guardian
 
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Default A 60 DPS WAR/MO Build...

Swordsmanship: 11+1
Tactics:10+1
Smiting prayers:10
Strength not needed cuz of judges insight

Judges insight
Strength of Honor
Sever
Gash
FInal thrust
Frenzy
Bonettis Defense
Gladiators Defense

Judges insight+strength of honor should do bout 20-30 dmg per hit with a max sword, gladiators will do 30 per sec if enemies attacking. Sever and gash+final thrust also raises the dps. Bonettis Defense is for energy and frenzy is to build adrenaline. Any pros/ cons?
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Old Jun 21, 2005, 05:06 AM // 05:06   #2
Ascalonian Squire
 
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If you are just using frenzy to build adrenaline you'd be better off using flurry. Then you dont take 100% critical hits.
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Old Jun 21, 2005, 05:31 AM // 05:31   #3
Frost Gate Guardian
 
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ill use it during gladiators
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Old Jun 21, 2005, 06:49 AM // 06:49   #4
Krytan Explorer
 
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Umm...isn't there already an elite War skill that gives you +33% attack and double adreneline?

Also, isn't Frenzy a stance? You can't use 2 stances.
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Old Jun 21, 2005, 07:28 AM // 07:28   #5
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I'd say switch to strength and drop the defensive skills for offensive ones. This is a DPS build, after all. And yeah, use the elite stance ComMan mentioned.
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Old Jun 21, 2005, 07:30 AM // 07:30   #6
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Agreed. If this is a pure damage build, you'll have healers there.

Go all out Strength instead of Tactics and run either Battle Fury or Flourish for great damage.
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Old Jun 21, 2005, 07:36 AM // 07:36   #7
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You're not going to be using J.I very often if you upkeep strength of honor... and J.I is by far the better enchantment to keep using. I'd say ditch strength of honor and bonetti's defense, and pack mend ailment and remove hex instead. You're not going to be doing ANY damage if you're blind or pacified.

Edit: I'd also swap Gladiator's defense for Bull's charge as your elite. It's like Sprint and knockdown rolled into one skill, takes care of those annoying running casters quite nicely. One of the best warrior elites out there, IMO.

Last edited by ElderAtronach; Jun 21, 2005 at 07:45 AM // 07:45..
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Old Jun 21, 2005, 07:40 AM // 07:40   #8
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Quote:
Originally Posted by ElderAtronach
pack mend ailment and remove hex instead. You're not going to be doing ANY damage if you're blind or pacified.
How did I miss that? Oh yeah, it's my ranger side telling me to keep my mouth shut when I see someone trying to build an "uber" damaging warrior
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Old Jun 21, 2005, 07:04 PM // 19:04   #9
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Quote:
Originally Posted by Tellani Artini
How did I miss that? Oh yeah, it's my ranger side telling me to keep my mouth shut when I see someone trying to build an "uber" damaging warrior
I'd have to agree with the remove/mend quote. A warrior that wants to do damage MUST NOT have to have his team monk remove hexes and conditions for him. If he does, that monk has wasted two skills and extra time healing a condition rather than healing hp.

I can't count how many times in Team Arena and HoH that I've slaughtered someone due to the simple fact that their monk had to remove a condition instead of healing hp and it turned out that that precious second [that's right, second] was enough for a teammate to exe strike the monk in the spine.

Conditions exist to circumvent healing hp. They're easy to drop, and easy to remove, true, but the fact is, by healing a condition, you've just lost precious moments to heal your own hp or someone elses thereby leaving a very vulnerable hole, albeit a small one in your ability to defend.

W/Mo who has someone dropping conditions on him/her constantly means their usefulness has disappeared from the fight.

edit*

Well, upon looking back, I did create a very high damage W/N. Oh wait, he had plague touch, nvm. I'd say at the very least bring a condition remover...

Last edited by Yukito Kunisaki; Jun 21, 2005 at 07:06 PM // 19:06..
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